Archive for the ‘Image Tracking’ Category
AR for Contemporary Art
January 16th, 2012 Tags: Contemporary Art, Othoniel| Posted in Art, Augmented Reality, Events, Image Tracking, Museum | No Comments »
LM3LABS initiated a collaboration with Jean-Michel Othoniel, one of France’s most prominent contemporary artist.
The first collaboration started with Augmented Reality at the Hara Museum of Contemporary Art in Tokyo.
An “AR room” lets people, mostly kids, discover 12 major works from the artist which would be difficult to bring in the location.
Kids can discover, handle, turn and examine each work in details.
This room is complemented by a side workshop for kids where they can draw and color models they have discovered with AR.
The exhibition which is curated by Tokyo-based La Boite and sponsored by French apparel brand Bonpoint will last until March 11th, 2012 and will be followed by the same exhibition in Macao and New York. Bonpoint’s shops will be equipped with the Mac version of the AR application (the museum version runs on Linux).
The 3-month exhibition was inaugurated on January 6th by Imperial Princess Takamado and France’s ambassador, Mr Christian Masset.
If you are in Tokyo, you can get more information about the exhibition on Tokyo Art Beat web site.
If you can read Japanese, please check this blog selection:
http://www.fashionsnap.com/news/2012-01-03/jeanmichel-bonpoint/
http://www.art-it.asia/u/HaraMuseum/nxa75MDdtPX3oSHGkRlw/
The Interactive Museum, reference site for curators
January 5th, 2011 Tags: Museums, web site| Posted in 3Dfeel, AirStrike, Augmented Reality, Body Tracking, Catchyoo, Face Tracking, Finger Tracking, Image Tracking, Moovaction, Museum, Ubiq'window | No Comments »
We open a new site to present interactive solutions for Museums.
This site focuses on Computer Vision technologies: Gesture Tracking, Face Recognition, Passive and Active Interactivity, Augmented Reality,…
Touchless, computer vision-based technologies are well fit to museums as they are mass-proof, invisible and require no learning.
A reference site for curators of the 21st century !
Understanding LM3LABS’ interactivity portfolio
November 12th, 2010 | Posted in AirStrike, Augmented Reality, Body Tracking, Catchyoo, Catchyoo Interactive Table, Face Tracking, Finger Tracking, Image Tracking, LM3LABS, Moovaction, Slide Presentations, Ubiq'window | No Comments »Over the last 7 years, LM3LABS has built a complete set of technologies and products all based on computer vision. They are software and electronics products as it is difficult to create high-quality CV products on software only.
We recently mapped those technologies for a better understanding of what product does what.
If all of them belong to the “gesture control” world, the best segmentation is made from 4 categories:
- Finger tracking: precise finger tracking, it can be single touch or multi-touch (this latest not always being a plus). Finger tracking also encompasses hand tracking which comes, for LM3LABS products, as a gestures.
- Body tracking: using one’s body as a pointing device. Body tracking can be associated to “passive” interactivity (users are engaged without their decision to be) or “active” interactivity like 3DFeel where “players” use their body to interact with content.
- Face tracking: using user face as a pointing device. It can be mono user or multiple users. Face tracking is a “passive” interactivity tool for engaging user in an interactive relationship with digital content.
- Image Tracking: Augmented Reality (AR) lets users use images (flyers, real products, t-shirts, faces,…) to interact with digital content. AR can be markerless or marker-based. Markerless technology has advantages but marker-based AR is easier for users to understand. (Please note here that Markerless AR is made in close collaboration with AR leader Total Immersion).
Most LM3LABS’ products are leader on their segment if not unique.






