Archive for the ‘AirStrike’ Category

A smart home project in Kyushu – Best Design Award

December 6th, 2013 Tags: ,
| Posted in AirStrike, Case Study, Finger Tracking, Showrooms, Ubiq'window | No Comments »

LM3LABS integrated AirStrike into a smart home project in Kyushu, Japan.

AirStrike 200, 2 meter long, is integrated into the ceiling and users can manage most of the home appliances with gestures on a 100″ holographic screen: air conditioning, lights, cooking appliance and audio-visual devices…

The design won a Good Design Award 2013.


L’Occitane taps LM3LABS for gesture controlled kiosks in 30 shops

August 7th, 2012 | Posted in AirStrike, Case Study, Dynamic signage, Finger Tracking, Hand tracking, Movies, Retail | No Comments »

The famous French cosmetics company, L’Occitane, who is making a hit in Japan for many years unveiled a new brand “Le Couvent des Minimes”.

They tapped on LM3LABS for creating a next generation kiosk for their 30 Japanese shops.

Keeping the brand design style, LM3LABS integrated their AirStrike sensors into the furniture bringing together traditional design and high technology.

AirStrike stereo vision sensor tracks visitors hands and fingers pointing at the screen, greetings them with a “Bonjour” and letting them turn a virtual book pages over the air.

The experience is fluid and provides a grateful feeling.

More information on AirStrike can be found here.

Dior AirStrike Interactive Book roadshow

April 9th, 2012 Tags: ,
| Posted in AirStrike, Hand tracking, Movies, Retail | No Comments »

Dior started their second roadshow using AirStrike interactive book in Singapore.

Visitors can turn pages of the virtual book by simple hand gesture over the book.

The first series starts with Dior Addict and will be followed by the Miss Dior campaign.

AirStrike and Holography for retail and museums

August 22nd, 2011 Tags: , , ,
| Posted in AirStrike, Dynamic signage, Finger Tracking, Movies, Museum, Retail | No Comments »

Holography is a visual trick which lets viewer think they are in front of a 3D object in front of them.
Questioning the reality of holograms is questioning the reality of life “a la” matrix. A philosophical debate.

Different holographic solutions where presented and explained at a Tokyo Interaction Center event.

Whatever technology is used to create holographic images, non interactive images or animations are extremely boring and rarely engaging.

Interacting with light is a tricky issue as there is nothing to touch and placing devices like a mouse or a trackpad “killes” the effect.

Finally the best is to interact is tracking finger pointing at the hologram.

AirStrike is the perfect tool for achieving this goal.

Here is a simulation showing the association between a “dreamoc” holographic system (but there are other manufacturers, and we would be happy to collaborate with them) and AirStrike. A real object is on display. Holographic contents appear around the object and propose menu to the viewer who “clicks” it. The content can be stereoscopique adding more to the 3D effect.


Applications are numerous in retail and museums.

Here is an example designed for a luxury watch maker. The visitor points at a real watch on display in the glass case. Holographic contents appears around the selected watch.


Holography can be larger scale.

In the below example, a system similar to “Vizoo” is used to create the holographic effect which separates the viewer from the artifact.

AirStrike lets the visitor get augmented information according to where he points toward the artifact’s details.

AirStrike in Paris luxury lounge

February 3rd, 2011 Tags: , , , ,
| Posted in AirStrike, Finger Tracking, Movies | No Comments »

A movie from a recent installation of AirStrike in Le Bourget aiport.

Le Bourget is a military and executive airport North of Paris. AirStrike is installed in luxury lounge of a private airlines company.

The installation was completed by AD-Lux from Estonia.

More information about AirStrike capabilities can be found on AirStrike web site.

The Interactive Museum, reference site for curators

January 5th, 2011 Tags: ,
| Posted in 3Dfeel, AirStrike, Augmented Reality, Body Tracking, Catchyoo, Face Tracking, Finger Tracking, Image Tracking, Moovaction, Museum, Ubiq'window | No Comments »

We open a new site to present interactive solutions for Museums.

This site focuses on Computer Vision technologies: Gesture Tracking, Face Recognition, Passive and Active Interactivity, Augmented Reality,…

Touchless, computer vision-based technologies are well fit to museums as they are mass-proof, invisible and require no learning.

A reference site for curators of the 21st century !

Understanding LM3LABS’ interactivity portfolio

November 12th, 2010 | Posted in AirStrike, Augmented Reality, Body Tracking, Catchyoo, Catchyoo Interactive Table, Face Tracking, Finger Tracking, Image Tracking, LM3LABS, Moovaction, Slide Presentations, Ubiq'window | No Comments »

Over the last 7 years, LM3LABS has built a complete set of technologies and products all based on computer vision. They are software and electronics products as it is difficult to create high-quality CV products on software only.

We recently mapped those technologies for a better understanding of what product does what.

If all of them belong to the “gesture control” world, the best segmentation is made from 4 categories:

  • Finger tracking: precise finger tracking, it can be single touch or multi-touch (this latest not always being a plus). Finger tracking also encompasses hand tracking which comes, for LM3LABS products, as a gestures.
  • Body tracking: using one’s body as a pointing device. Body tracking can be associated to “passive” interactivity (users are engaged without their decision to be) or “active” interactivity like 3DFeel where “players” use their body to interact with content.
  • Face tracking: using user face as a pointing device. It can be mono user or multiple users. Face tracking is a “passive” interactivity tool for engaging user in an interactive relationship with digital content.
  • Image Tracking: Augmented Reality (AR) lets users use images (flyers, real products, t-shirts, faces,…) to interact with digital content. AR can be markerless or marker-based. Markerless technology has advantages but marker-based AR is easier for users to understand. (Please note here that Markerless AR is made in close collaboration with AR leader Total Immersion).

Most LM3LABS’ products are leader on their segment if not unique.

AirStrike for Dior

October 21st, 2010 Tags:
| Posted in Advertising, AirStrike, Dynamic signage, Events, Movies | No Comments »

Singapore-based Grain&Pixel has made a beautiful integration of AirStrike for Dior.

A larger than natural book is projected from top. AirStrike is installed on top and tracks gestures of users who can turn virtual pages of the book.

Digital Content Expo 2010: mid-air finger tracking makes the headlines

October 19th, 2010 Tags: , ,
| Posted in AirStrike, Events, Finger Tracking, in the news, Moovaction, Movies | No Comments »

We want to thank all our visitors at Digital Content Expo 2010 last week.

LM3LABS demonstrated 2 solutions out from their technologies:

The Touchless Ironman Experiences

Thousands of visitors could experience the touchless interaction with digital content displayed on a semi-rounded and transparent interface similar to what can be seen in the Iron Man movie. LM3LABS’ AirStrike was tracking fingers, hands and gestures very accurately in mid-air.

The experience was magic.

Interactive Go: hi-precision finger tracking on a piece of wood

LM3LABS’ vision is aimed at hiding technology to make it invisible to users. We wanted to demonstrate the association of digital technology to analog environment and we have selected our finger tracking technology in association to a traditional Japanese Go game (also called Go-ban). A Go-ban is a very beautiful piece of wood made in a single piece. We projected the game from the top, integrating the projector and camera into a (our designer Edern’s) hand-made traditional Japanese lamp.

The technologie is called Movaction and it tracks fingers extremities, hand and gestures very accurately. The tracking is made from top ad it is completely impossible to embed any sensors into the 20cm thick piece of wood.
Players could point at the position they want and “stones” appeared in a magic way.

After a few stones, the game was accidentally broken and Japanese carps were swimming under the Go grid.

LM3LABS’ work had a great media coverage:

Here are some links to TV broadcasts:

Nippon TV
TV Asahi:

Here are some links to magazines:

Sankei (in Japanese):

‘Future Ready Singapore’ taps into LM3LABS’ interactivity

August 3rd, 2010 Tags: , ,
| Posted in AirStrike, Events, Movies | No Comments »

End of June, EDB, Singapore’s Economic Development Bureau, presented at World Cities Summit 2010.

The 2,000 square feet booth was designed by former Red Dot Design Awards judge Chris Lee. Inside it embedded LM3LABS’ interactive technologies like AirStrike. The result is a state-of-the-art interactive experience.

CNET Asia’s Nicholas Aaron Kho covered the event with an article.

edb future ready singapore

Nicholas’ movie:

Pictures from blogger Pat Law: