Archive for June, 2008

Interactivity for Zoo and Natural Parks

June 28th, 2008 | Posted in Catchyoo, Museum | No Comments »


 

It tastes different

June 24th, 2008 Tags: , , , , ,
| Posted in Catchyoo, Catchyoo Graffiti, Events, Movies | No Comments »

There are jobs which have more taste than others and it is because people we work with are great, shiny and fun.

That was definitely the case last Friday for Valrhona’s party, “Les Cabosses”.

Some happy fews invited to taste delicious pasteries made from Valrhona materials and play with our interactive toys.



2596721701_4d751e1fe7_b



Catchyoo iTable at Teikoku Data Bank

June 6th, 2008 Tags: , , ,
| Posted in Catchyoo, Catchyoo Interactive Table, Museum | No Comments »

interactive table


Catchyoo iTable has been deployed by Teikoku Data Bank who presents a very interesting exhibition about the longer lasting Japanese companies.

Japan is the country with the more numerous century+ companies in the world.

There are 20.000 century old companies in Japan, 2.000 of them were created before the Meiji Era (starting 1868).

The oldest Japanese company has been founded in AD 578 and is still in business (Carpenter company).

The curator modestly tells that this is due to respect of traditions and permanent innovation and this is why he is happy with this interactive table as the central point of the exhibition, presenting those respectable brands.

We would add that respect of client, respect of employees and permanent search for quality are the other key factors.

A nice futuristic interface for Ubiq’window

June 5th, 2008 | Posted in Advertising, Events, Movies, Museum, Ubiq'window, Ubiqwindow's Installations | No Comments »


…from our US distributor.

Interactive Notebook made with Catchyoo Sprites

June 3rd, 2008 Tags: , ,
| Posted in Catchyoo, Movies | No Comments »


 

This is a second example of content made from Catchyoo’s Sprites new FX.

A notebook is open, a kid has written words on it, objects are around: a candy, cards, paint. All of them are interactive: the cards start animating, the candy sparkles, the paint leaks…

On the Notebook, words are made interactive. touch the word house and the house appears in 3D, touch the word balloon and it jumps. The castle drawing morph into the word "castle". All words are made interactive.

Beyond the educative purpose, it shows how the Sprites FX can let users create their own campaigns with maximum flexibility, using various elements like 3D objects, movies, words, sounds, special effects…

Here again, not a single line of Flash, not a single line of code…